That way changes in the editor would happen as you change things, rather than having to re-import. You could even have the parser update on change/refocus so that you could have Unity and your editor open and the same time. That would give you the flexibility to control/modify/re-target based on actual content in your project. ![]() ![]() I originally found AssetStudio when I was trying to find something to open. In Unity create a script/tool that will read that file and use it to build your scene from all the data contained in it. AssetStudio is a nice tool that can help you extract. Create a scene definition schema that all the details can be stored in. Suppose I have an example.unit圓d file, and thats all. If it were my goal to do what you want to do I would approach it this way:īuild your editor in whatever tool/platform you want. unit圓d file Ask Question Asked 9 years, 2 months ago Modified 1 year, 2 months ago Viewed 6k times 4 Apologies for the ignorance in this question. A file format used by geographers and mappers to map the height of a. In theory, it could be done, but there are better ways to do it. DTED or GeoTlFF data will extract geographical information such as latitude. ![]() Also, the scenes rely on project settings and content in the project. ![]() You would need exact details of the construction of the scene file. If you mean by exporting it as a unity package from Unity, that should work just fine.īut if you mean that your editor will be a completely different application (not Unity), that would be pretty difficult to pull off.
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